Lancaster Minor Basketball
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Bantam Playing Rules

Number of Players:                Minimum number 5 players, maximum number 15 players.

 

Game Length:                        One hour time slot.

 

Segments:                              Eight segments of equal lengths in time as set out below.

 

Segment #:                                                                 Duration:

 

                        1                                                          5 Minutes Straight Time

                        2                                                          5 Minutes Straight Time

                        3                                                          5 Minutes Straight Time

                        4                                                          5 Minutes Straight Time

 

                     Half                                                         No half time – team switch ends

 

            5                                                          5 Minutes Straight Time

            6                                                          5 Minutes Straight Time

            7                                                          5 Minutes Straight Time

            8                                                          5 Minutes Straight Time

 

 

Playing Time:                         Equal playing time is observed as set out in the LMBA

                                                Coaches Information Kits.  The same players should not

                                                play the extra shifts every week.  (See Appendix “A”).

 

Time Clock:                            A clearly visible time clock is used at this level.

 

Time Outs:                             Two time outs in the first half and three time outs in the second half.

 

Clock Stoppage:                    During playing time, the clock will be stopped for injuries.

                                               

Basketball:                             A leather ball will be used for house league games.

 

Beginning of a Game:           The game will begin with a Jump Ball at center court.


 

 

Beginning of a Segment:      Each segment, other than the first segment, will begin with a

                                                throw-in from the center court sideline.  The in-bounding

                                                team may in-bound the ball in either their frontcourt or

                                                their backcourt.  Possession of the ball shall be determined

                                                via an alternating possession arrow.

 

Completion of a Game:         No segment will begin with less than ten (10) minutes

                                                remaining before the next scheduled game.

 

Scorer:                                    There is a need for a scorekeeper at this level, as the game

                                                score, game time, possessions and player fouls are kept at

                                                this level.  The game score is visibly posted.

 

Alternating Possession:       Each game begins with a jump ball at center court.  The

                                                team not gaining possession of the legally tipped jump ball

                                                will have possession of the ball for a sideline or baseline

                                                throw-in on the next possible alternating possession

                                                situations.  After the first throw-in, resulting from an

                                                alternating possession situation, the team not in-bounding

                                                the ball will have the next possession.

 

                                                Alternating possession situations include the following:

 

                                                1)         Held ball between competing teams.

                                                2)         Beginning of a segment, other than the first segment.

                                                3)         A live basketball stuck between the rim & backboard.

 

Substitutions:                        Player substitutions may be made at the beginning of a

                                                segment.  In the case of an injury during a segment, a

                                                substitution may be made.  In this situation, it will not be

                                                considered a segment played for the player replacing the

                                                injured player.  The injured player is considered to have

                                                completed a playing segment.  The injured player may return

                                                in the same segment.  However, the player who substituted

                                                for the injured play shall return to the bench.


 

5 Seconds:                             A player must release the ball during a throw-in from out of

                                                bounds before more than five (5) seconds has elapsed.

                                                Penalty:          Defence awarded the ball for a throw-in.

 

10 Seconds:                           The offensive team must proceed with the ball from their

                                                backcourt to the frontcourt before more than ten (10)

                                                seconds has elapsed.

                                                Penalty:          Defence awarded the ball for a throw-in.

 

 

Full Court Press:                   If a twenty point differential occurs in the score, Pressing in the offensive court is not allowed. Teams must return to their backcourt and all defensive players must remain in their backcourt until the ball has crossed the center line into the defensive backcourt.

Penalty:          Technical Foul on the coach..

 

3 Seconds

(Restricted Area):                  Applicable at this level.

 

Man-to-Man Defence:            Man-to-man defence is played at this level.

 

Zone Defensive:                    Zone defensive is not permitted at this level, as set out by

                                                BNB.  This is in effect a “plug the key” rule.  A single

                                                defensive player may not guard the basket.

           

3 Point Shots:                       Applicable at this level.

 

Shot Clock:                            The thirty (30) second shot rule is not applicable at this level.

 

Foul Shots:                            Applicable at this level.

 

 

5 Foul Disqualification:        Applicable at this level.

 

FIBA/Canada

Basketball Rules:                  This division will follow the Canada Basketball Rules of play

                                                and conduct other than those specially written above.



Created by: LMBA -- Last updated:Oct 13, 2008
 

 

 
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