Mini Playing Rules
Number of Players: Minimum number 5 players, maximum number 12 players.
Game Length: One hour time slot.
Segments: Eight segments of equal lengths in time as set out below.
Segment #: Duration:
1 5 Minutes Straight Time
2 5 Minutes Straight Time
3 5 Minutes Straight Time
4 5 Minutes Straight Time
Half No half time – team switch ends
5 5 Minutes Straight Time
6 5 Minutes Straight Time
7 5 Minutes Straight Time
8 5 Minutes Straight Time
Playing Time: Equal playing time is observed as set out in the LMBA
Coaches Information Kits. The same players should not
play the extra shifts every week. (See Appendix “A”).
Time Clock: A clearly visible time clock is used at this level.
Time Outs: Two time outs in the first half and three time outs in the second half.
Clock Stoppage: During playing time, the clock will be stopped for injuries.
Basketball: A leather ball will be used for house league games.
Beginning of a Game: The game will begin with a Jump Ball at center court.
Alternating possession for each segment after.
Beginning of a Segment: Each segment, other than the first segment, will begin with a
throw-in from the center court sideline. The in-bounding
team may in-bound the ball in either their frontcourt or
their backcourt. Possession of the ball shall be determined
via an alternating possession arrow.
Completion of a Game: No segment will begin with less than ten (10) minutes
remaining before the next scheduled game.
Scorer: There is a need for a scorekeeper at this level, as the game
score, game time, possessions and player fouls are kept at
this level. The game score is visibly posted.
Alternating Possession: Alternating possession situations include the following:
1) Held ball between competing teams.
2) A live basketball stuck between the rim & backboard.
Substitutions: Player substitutions may be made at the beginning of a
segment. In the case of an injury during a segment, a
substitution may be made. In this situation, it will not be
considered a segment played for the player replacing the
injured player. The injured player is considered to have
completed a playing segment. The injured player may return
in the same segment. However, the player who substituted
for the injured play shall return to the bench.
5 Seconds: A player must release the ball during a throw in from out of
bounds before more than five (5) seconds has elapsed.
Penalty: Defence awarded the ball for a throw-in.
10 Seconds: The offensive team must proceed with the ball from their
backcourt to the frontcourt before more than ten (10)
seconds has elapsed.
Penalty: Defence awarded the ball for a throw-in.
Full Court Press: If a twenty point differential occurs in the score, Pressing in the offensive court is not allowed. Teams must return to their backcourt and all defensive players must remain in their backcourt until the ball has crossed the center line into the defensive backcourt.
Penalty: Technical Foul on the coach..
3 Seconds
(Restricted Area): Applicable at this level.
Man-to-Man Defence: Man-to-man defence is played at this level.
Zone Defensive: Zone defensive is not permitted at this level, as set out by
BNB. This is in effect a “plug the key” rule. A single
defensive player may not guard the basket.
3 Point Shots: Not applicable at this level.
Shot Clock: The thirty (30) second shot rule is not applicable at this level.
Foul Shots: Applicable at this level.
5 Foul Disqualification: Applicable at this level.
FIBA/Canada
Basketball Rules: This division will follow the Canada Basketball Rules of play
and conduct other than those specifically written above.
Created by: Erin Kelly -- Last updated:Oct 28, 2009
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